Anderith was named after an ancient Wizard, Joseph Ander, who enslaved the magic of the chimes within the nation’s defenses called the Dominie Dirtch. Two different races settled in this country in the Midlands, the Anders and the Hakens. The Anders were recognized by dark hair, while the Hakens all had bright red hair. The exact political history of these people was not known, but it was said by the Anders that the Hakens were a savage and violent race in the past. They used this as an excuse to oppress the Hakens, in order to suppress their “evil Haken nature”. Hakens were required to attend regular "penance assemblies", sessions in which they would be told of supposed crimes by their people in the past against the Anders, and made to apologize for them publicly. Richard Rahl eventually freed the chimes from their bondage in the Dominie Dirtch and allowed them to take vengeance on Joseph Ander for enslaving them.
Officially, it was the Sovereign who was the holy religious leader and supreme ruler of Anderith. However, this position was mostly ceremonial. It was the Minister of Culture who wielded the true power.
The Minister passed most of the laws of Anderith and also appointed the magistrates who saw them carried out. His power touched every business and every person in the land and he also oversaw the affairs of the army.
Besides the Minister, the Office of Cultural Amity, and its eleven Directors were set in place to keep a check on the power of the people named Minister or Sovereign. It was the Directors who elected the Sovereign, who in turn appointed the Minister.