Sword of Truth Wiki
Register
Advertisement

In the series, there's a set of rules or guidelines called Wizard's Rules. In each of the books, a new rule is introduced. The books' plots somewhat revolves around these rules (although most of the rules come into play in each book). As of March 2024, there are fourteen rules total, but only eleven of them have been numbered.

Of the seventeen books, four do not include a Wizard's Rule listed on this page:

  1. Debt of Bones (1998 prequel to Wizard's First Rule)
  2. The Law of Nines (2009 far future sequel to Confessor)
  3. The First Confessor (2012 prequel to Debt of Bones)
  4. The Third Kingdom (2013 sequel to Omen Machine)

In abbreviation, the fourteen rules and the books they originate from are roughly:

  1. People are stupid. They believe things mainly because they either want them to be true or fear them to be true. (Wizard's First Rule)
  2. Harm can result from good intention. (Stone of Tears)
  3. Passion rules reason. (Blood of the Fold)
  4. There is Magic in sincere Forgiveness, both in forgiveness received and given. (Temple of the Winds)
  5. Mind people's actions over words. (Soul of the Fire)
  6. Only allow reason to rule you. (Faith of the Fallen)
  7. Life is the future not the past. (Pillars of Creation)
  8. Deserve victory. (Naked Empire)
  9. Contradictions cannot exist. (Chainfire)
  10. Ignoring truth is betraying yourself. (Phantom)
  11. Embrace life, Strength without hate.(Confessor)
  12. * Truth cannot be destroyed. (Omen Machine)
  13. * There have always been those who hate, and there always will be. (Severed Souls)
  14. * In this world everyone must die. None of us has any choice in that. Our choice is how we wish to live. (Warheart)

In the sections below which explain them in more detail, all pages given are from the U.S. hardcover editions unless otherwise stated.

Wizard's First Rule[]

People are stupid. They can be made to believe any lie because either they want to believe it's true or because they are afraid it's true.
Wizard's First Rule: Chapter 36, page 397
People will believe a lie because they want it to be true or because they're afraid it might be true.
Legend of the Seeker: Destiny

The mind is ruled by psychological biases. Such biases twist the mind into believing some things are true, when they are not. Two of the most powerful biases are hope (or, described differently, optimistic belief that something may be true) and fear. When someone hopes something may or may not be true, such as that a friend did not betray him, then he may actually believe in a lie told to him by another, or told to himself, that the friend did not betray him, when in actuality the friend did. Similarly, when someone fears something may or may not be true, such as that one is not competent enough to fill one's job responsibilities, then he may actually believe that such is true. Instead of allowing biases to twist one's brief, one must try and escape the effect of the biases and determine the actual truth of a situation.

In both the book and the show, Zedd instructs Richard on this rule.

Wizard's Second Rule[]

The greatest harm can result from the best intentions.
Stone of Tears: Chapter 63, page 886 and Legend of the Seeker: Marked

Kindness and good intentions can be an insidious path to destruction. Sometimes doing what seems right is wrong, and can cause harm. The only counter to it is knowledge, wisdom, forethought, and understanding the First Rule. Even then, that is not always enough.

In the book, Nathan instructs Richard on this rule. In the show, Zedd instructs Richard on this rule.

Wizard's Third Rule[]

Passion rules reason, for better or for worse.
Blood of the Fold: Chapter 43, page 360

Letting your emotions control your reason may cause trouble for yourself and those around you.

That whenever "Passion Rules Reason..." the results were almost always either a blatant mistake, just not the "correct/best" choice, and was always a less effective choice. Even if it was just in terms of energy expenditure, magic or not.

This also draws on the idea that "Passion" - whatever emotion it is - will cloud your mind to the first two Wizard Rules when you are making your impassioned choice.

In the book, Koloblicin ("Kolo") instructs Richard on this rule, by means of an entry in his journal.

Wizard's Fourth Rule[]

There is magic in sincere forgiveness; in the forgiveness you give, but more so in the forgiveness you receive.
Temple of the Winds: Chapter 41, page 318

In the book, the spirit of Kahlan's Mother instructs Richard on this rule. Earlier, Shota relates it to Kahlan.

Wizard's Fifth Rule[]

Mind what people do, not only what they say, for deeds will betray a lie.
Soul of the Fire: Chapter 28, page 205

Do not believe what a person says over their actions. For it is what a person does, and not just says, that will reveal to you the reality of their words/intent

Kolo instructs Richard on this rule, again by means of a journal entry.

Wizard's Sixth Rule[]

The only sovereign you can allow to rule you is reason.
Faith of the Fallen: Chapter 41, pages 459-460 (paperback)

The first law of reason is this: what exists, exists; what is, is; and from this irreducible bedrock principle, all knowledge is built. It is the foundation from which life is embraced.

Thinking is a choice. Wishes and whims are not facts nor are they a means to discover them. Reason is our only way of grasping reality; it is our basic tool of survival. We are free to evade the effort of thinking, to reject reason, but we are not free to avoid the penalty of the abyss that we refuse to see. Faith and feelings are the darkness to reason's light. In rejecting reason, refusing to think, one embraces death. Quoting Zedd: "...most important rule there is...The Sixth Rule is the hub upon which all rules turn. It is not only the most important rule, but the simplest. Nonetheless, it is the one most often ignored and violated, and by far the most despised. It must be wielded in spite of the ceaseless, howling protests of the wicked."

Richard is by this point the embodiment of the rule. Although Zedd explains it to Kahlan, no one has to explain this to Richard, though he does know of it by Naked Empire.

Wizard's Seventh Rule[]

Life is the future, not the past.
Pillars of Creation: Chapter 60, page 549

The past can teach us, through experience, how to accomplish things in the future, comfort us with cherished memories, and provide the foundation of what has already been accomplished. But only the future holds life. To live in the past is to embrace what is dead. To live life to its fullest, each day must be created anew. As rational, thinking beings, we must use our intellect, not a blind devotion to what has come before, to make rational choices.

Richard learns the rule as stated in the ancient book (titled The Pillars of Creation, in-universe) sent to him by Nathan and carried to him by Friedrich. He states the rule to Jennsen and Kahlan in particular, but to the 'crowd' (e.g. Kahlan, Jennsen, Cara, Tom, and Friedrich) in general.

Wizard's Eighth Rule[]

Talga Vassternich.
Naked Empire: Chapter 61, page 626

High D'Haran for "Deserve Victory".

"Be justified in your convictions. Be completely committed. Earn what you want and need rather than waiting for others to give you what you desire."

The ancient old wizard, Kaja-Rang, imparts this lesson to Richard by means of an inscription on the base of the statue guarding Bandakar.

Wizard's Ninth Rule[]

A contradiction can not exist in reality. Not in part, nor in whole.
Chainfire: Chapter 48, page 489

To believe in a contradiction is to abdicate your belief in the existence of the world around you and the nature of the things in it, to instead embrace any random impulse that strikes your fancy - to imagine something is real simply because you wish it were. A thing is what it is, it is itself. There can be no contradictions.

Faith is a device of self-delusion, a sleight of hand done with words and emotions founded on any irrational notion that can be dreamed up. Faith is the attempt to coerce truth to surrender to whim. In simple terms, it is trying to breathe life into a lie by trying to outshine reality with the beauty of wishes. Faith is the refuge of fools, the ignorant, and the deluded, not of thinking, rational men.

In reality, contradictions cannot exist. To believe in them you must abandon the most important thing you possess: your rational mind. The wager for such a bargain is your life. In such an exchange, you always lose what you have at stake.

Zedd imparts this lesson to Richard, Nicci and Cara when Richard refuses to believe that Kahlan was a myth, all evidence uncovered to that point contradicting his belief.

Wizard's Tenth Rule[]

Willfully turning aside from the truth is treason to one's self.
Phantom: Chapter 12, page 127

The truth is what should motivate your life, not the lies, or you will fall victim to the first rule and if you ignore the truth you're betraying everything that you believe in, because the lie is more convenient to you than reality.

Zedd states this rule to Richard, Shota, Nathan, Ann, Nicci and Cara when discussing Richard's performance against the Order to date, the activities of the witch woman Six, and various other 'state of the world matters' during the meeting of the world's most powerful gifted.

Wizard's Eleventh Rule[]

Confessor power. First brought into existence in Magda Searus. The woman who had been married to Baraccus. But she had been married to Baraccus back during the great war, long before she became a Confessor. . . .
'Dear spirits,' Richard whispered to himself, icy realization flashing through his veins.

Confessor: Chapter 59, page 561
Embrace life, seek strength without hate.
―Interpreted

The final rule cannot directly be quoted, but using the Terry Goodkinds knowledge that it is indirectly stated you can interprete it. Rachel tells Violet, "No Violet, I want to live, you came here to hate." This is the key that crosses the sword of truth with the secret to a war wizards power. That you embrace life and do what you do for love, not hate. Richard uses this rule when he dispassionately orders Jagangs death and Zedd confirms he did it correctly, "Strength without hate." In Confessor, Richard goes through great struggle to obtain a book left for him by Baraccus, a great wizard from the past. Richard believes this book entitled Secrets to a War Wizard's Power will be a means for him to finally understand how to use his gift and therefore in essence be the solution to major problems. Once he obtains the book however, its pages are blank and his grandfather Zedd informs him that Baraccus left it blank to illustrate the meaning of the rule unwritten.

Using this knowledge Richard reasons that "The Book of Counted Shadows" could not possibly be the key to the Boxes of Orden, and that in fact the Sword of Truth was the only way to harness Orden's power of life itself. Incalculable effort had been put into obtaining the knowledge contained in The Book of Counted Shadows by Jagang and the Sisters of the Dark, and in the past that it was well protected, yet when the Sisters of the Dark finally used it that effort was all for nothing.

As far as the knowledge within the book was concerned, there was 'nothing in it', much like Secrets to a War Wizard's Power. The Sword of Truth, representative of its namesake, was key to life. The secret to Richard's power is that he seeks the truth. In seeking truth he turns a blind eye to corrupt ideas and embraces that which is the essence of life itself. The Sisters of the Dark assumed the truth to be what they had always been told by others and never thought to verify it themselves. The price they paid for such an oversight was their lives. Moreover, the sisters would never have been able to access the power of life even with the sword because they were acting through hate. Richard, on the other hand, intended to use the power to help those he cared about and thus had the ability to harness the power of life. "those who have come here to hate should leave now, for in their hatred they only betray themselves" - translated from The Book of Life.

This rule is actually counter-intuitive to finding your own interpretation of the truth. The fallibility of truth interpreted is that it can be flawed in that perception by breaking any other rule unwittingly. The unwritten rule that, whatever you do, you do for the love of life, that you seek not to judge and condemn your fellow man, as Jagang, Not to loath existence as Nicholas the slide did right to the end, or as the sisters of the dark, wishing an end to life itself, giving in to hate.

There are countless examples of nearly everyone doing this in the books, Jagang and the brotherhood finding humanity to be flawed and ergo beyond salvation, Jensen going after 'Lord Rahl', those from Naked Empire unwilling to acknowledge evil, the sisters, especially the ones who thought they could embrace a perversion of life as a connection to Richard, the false seekers too. This is especially telling, Because the sword of truth came with a warning about unintended results from false perceptions, killing an ally or failing against a foe. All of these false seekers had the unbalanced magic rebound into themselves. Samuel, who killed the previous seeker and continually used the sword for selfish means, is the example in extreme. Someone who acted utterly without regard to balance "mine, gimme!"

This is why Richard, as the true Seeker could find the balance to the hate, to kill for love. The anger was only ever supposed to be a tool, not the method of reasoning behind it. Richard finds not the truth as it seems but the principles on which all truths are founded.

"When we act from hate, we make life the enemy, along with everything in it, whether that be a person, a group or a nation." -Ezra Bayda

The false truth of perception allowed him to enter the Temple of the winds, the path of the betrayed. He broke the unwritten rule here despairing life for a time. Denna, and her revelation, that life is enjoying what you are alotted, trumped his perception as a shared truth.

Wizard's Twelfth Rule[]

You can destroy those who speak the truth, but you cannot destroy the truth itself.
The Omen Machine: Chapter 70, page 446

While Zedd does confirm that this statement by the Omen Machine is a Wizard's Rule, he does not say which number it is given.

Truth is infinite (unending), constant (unchanging) and immortal (eternal). Destroying those who are loyal to truth is unprofitable (not beneficial) and superfluous (unnecessary or a waste of time). 

Wizard's Thirteenth Rule[]

There have always been those who hate, and there always will be.
Severed Souls: Chapter 47, page 306

While Zedd does confirm that this is a Wizard's Rule, he does not say which number it is given.

Hate is a fact of humanity and is a part of human nature. We cannot change the nature of humanity by force, violence, and imprisonment (taking away one’s freedom). The only weapon that can be used against hate, and succeed, is one wielded with truth and love. Any other weapon will either be unsuccessful or make the hatred more powerful. 

Wizard's Fourteenth Rule[]

In this world, everyone must die. None of us has any choice in that. Our choice is how we wish to live.
Warheart: Chapter 52, page 389

Death is a fact of humanity and is a part of the cycle life itself. Death, in reality, is not the same as not-existing. Death, in truth, is a transformation, or changing, from one being into another, and the transporting, or moving from one realm, (world) into another. We cannot change the natural cycle of life. What we do have power over, however, is how we create the world in which we presently live. Those who are loyal to the Wizards Rules possess the power to do just that.  

While the Omen Machine does confirm that this is a Wizard's Rule, it does not say which number it is given.

Advertisement